
Axie Origins has ended the fierce battle season 1, and introduced new systems such as energy fragments and keep functions.
New information will be lifted one after another, and Axie Origins will change to Season 2. So, this time, we have compiled the rune leak information for Season 2 of Axie Origins !
Please take a look to the end.
!!! Rune names and effects are subject to change.
neutral

Leftover Potion | At the end of the turn, this Axie recovers 3% of its maximum HP. |
Tough Strike | This Axie attack card deals 10% bonus damage. |
Thick Shield | This Axie shield card gets a 10% bonus. |
Mini Legion | This Axie summon has 8% more max HP. |
Energy Shard | Gain 1 Energy Fragment at the start of battle. Each Energy Burst heals this Axie for 40 HP. |
Pure Power | This Axie attack card gains a 15% class bonus. |
Pure Skill | This Axie skill card gains a 15% class bonus. |
Pure Instinct | Only one can be used per team. Other friendly cards gain a 10% class bonus. |
Last Wish | Only one can be used per team. Increases this Axie’s max HP by 30. When this Axie is defeated, grants 8% of its maximum HP to other allied Axies as a shield and deals damage to all enemy Axies. |
Shady Exchange | Only one can be used per team. At the start of battle, shuffle 3 Void cards into your deck. Gain 3 Energy Fragments at the start of your turn. |
Beast

Way of Beast | At the start of battle, this Axie gains 1 Rage. This Axie attack card gains 10% bonus damage. |
Reckless Hunter | This Axie deals 20% more damage. Instead, you take 10% more damage. |
Dominant Predator | If the target doesn’t have Bleed, this Axie’s single attack applies Bleed for 2 turns. Whenever this Axie attacks, if any target has Bleed, increases damage by 10% and heals this Axie for 15 HP. |
Pangolin Scale | Only one can be used per team. Reduces damage taken by this Axie by 15%. You cannot get shields. |
Glorious Mane | Only one can be used per team. When this Axie card is played, no Energy Fragments are granted. Instead, permanently gain 5 additional damage. |
Endless Anger | Only one can be used per team. Gain 1 Rage at the start of your turn. Attack increases by 3 damage per stack of Rage. |
plant

Way of Plant | At the start of battle, this Axie gains 2 Leafs. This Axie healing card gains a 10% healing bonus. |
Miracle Leaf | This Axie attack card gains a damage bonus for each leaf. This effect is doubled when Leaf is at max stacks. (maximum stack is 10) |
Nurtured Ground | This Axie summon has 14 more max HP. Whenever this Axie’s Summon is defeated, give this Axie a Leaf. |
Rise And Ruin | Only one can be used per team. This Axie Shield card restores HP equal to 100% of the shield earned. Instead, shield grant is reduced by 35%. |
Leaf Cloak | Only one can be used per team. Take 15% less damage while this Axie is holding a Leaf. When attacked, this Axie loses 1 Leaf and grants 1 Leaf to all friendly Axies. |
Gaia’s Embrace | Only one can be used per team. Increases the maximum HP of all Axies in the team by 40. At the start of the turn, all Axies recover 1% of their maximum HP. |
bug

Way of Bug | At the start of battle, this Axie gains 2 cocoons. This Axie shield card increases shield value by 10%. |
Vault Builder | At the start of your turn, this Axie gains shields equal to the number of cards in your deck. At the end of your turn, gain a shield equal to the number of cards in your discard pile x3. |
Leech | At the start of the turn, steals 30% of the shield from the Axie with the highest shield value from the opponent and grants it to yourself. If the opponent’s Axie has no shield, steal 4 HP from all enemies and recover. |
Sturdy Fighter | Only one can be used per team. Single-target attacks consume 20% of this Axie’s current shields and grant 3x that amount of bonus DMG. |
Metamorphosis | Only one can be used per team. At the start of your turn, this Axie gains 1 Cocoon. This Axie Cocoon gains 4 shields per stack. |
Collect And Protect | Only one can be used per team. At the start of your turn, draw an extra card if it’s an odd round. During even rounds, this Axie gains 60 shields. |
bird

Way of Bird | At the start of battle, this Axie gains 2 Feathers. This Axie attack card gains 10% bonus damage. |
Energy Guru | At the start of your turn, on odd rounds, gain 1 Energy Fragment. Whenever this Axie attacks, give 4DMG per 1 energy to all of your opponent’s Axies. |
Sharp Talon | This Axie’s attacks deal 20% more damage against enemies without shields. |
Raven’s Tactic | Only one can be used per team. Increases damage dealt by 20% when this Axie’s HP is 50% or higher. If this Axie’s HP is below 50%, damage taken is reduced by 20%. |
Sacred Feather | Only one can be used per team. When this Axie is defeated, it will be revived once with 1 HP. Heals 5% of Feather Stacks x Max HP and deals 20 DMG damage to all enemies. |
Feather Descend | Only one can be used per team. At the start of your turn, this Axie gains 1 Feather. When you have 10 Feathers, add Feather Daggers to your hand until your hand is full. At the end of the turn, this Axie loses a number of Feathers equal to the number of Feather Daggers received. |
aqua

Way of Aquatic | At the start of battle, this Axie gains 1 bubble. This Axie attack card deals 10% bonus damage. |
Hearty Warrior | Increases damage by 25% when the target’s HP is 60% or higher. |
Blunt Teeth | This Axie attack card deals 30% less damage. Grants 1 additional Energy Fragment for every 1 Energy. |
Calcium Armor | Only one can be used per team. At the start of your turn, this Axie gains a shield equal to 10% of its maximum HP. |
Giant Bubble | Only one can be used per team. Add 1 Giant Bubble to this Axie’s card list. |
Heart of Ocean | Only one can be used per team. At the start of your turn, this Axie gets 1 bubble. This Axie’s Bubble Bomb damage is multiplied by 1.5. |
Reptile

Way of Reptile | At the start of battle, this Axie gains 1 Spike. At the end of the turn, this Axie recovers 3% of its maximum HP. |
Venom Master | This Axie single-target attack card applies 2 poisons and deals 25% less DMG. |
Shellshock | Deal 10 Pure damage to a random enemy Axie each time an ally Secret activates. Restores 10 HP to this Axie. |
Poison Touch | Only one can be used per team. When this Axie is attacked, apply 1 Poison to the attacking Axie. This Axie takes 2% less damage when attacked by poisoned Axies. (up to 20% reduction) |
Prehistoric Armor | Only one can be used per team. This Axie spike grants 3 bonus blood spikes. Heal 1 HP each time you get Blood Spike from Spike. |
Regenerator | Only one can be used per team. At the start of your turn, cleanse 1 debuff from this Axie. If this Axie’s HP is 75% or higher, cleanse this Axie 1 more time, otherwise this Axie heals 10% of its maximum HP. |
Mecha

Trap Nullifier | At the start of battle, add Detect to your deck. The value of this Axie card is increased by 5%. |
Zap Armor | If this Axie has a shield, it deals 10% more damage and reduces damage taken by 20%. |
Steelskin | Reduces damage taken by this Axie by 10%. |
AdaptiveProgram | Only one can be used per team. Increases the shield card value of this Axie by 25%. Gain 2 Energy Fragments whenever this Axie gains 99 or more Shields. |
Lens of Truth | Only one can be used per team. This Axie attack card removes 1 Secret from its target. Enemies not enchanted with Secrets take 15% more damage. |
Shield Backup | Only one can be used per team. This Axie’s shield card value is increased by 20%. This Axie takes 20% less damage when shielded. At the end of your opponent’s turn, this Axie restores 50% of your shield. |
Dusk

Dark Flame | At the start of battle, add Purge to your deck. This Axie’s healing card value is increased by 5%. |
Wicked Ward | Whenever this Axie plays a card that grants a curse card, all allies gain 10 shields. |
Cursed Ritual | At the end of your turn, the nearest enemy Axie receives 3dmg for each Curse card in your opponent’s deck. (Up to 30 damage) |
Damn it | Only one can be used per team. Increases damage dealt to debuffed enemies by 15%. Reduces damage taken from debuffed enemies by 15%. |
Moonlight Thief | Only one can be used per team. At the start of your turn, steal 1 Energy Fragment from your opponent. At the end of your turn, this Axie recovers HP equal to 3 times your Energy Fragment. |
Gloomy Dice | Only one can be used per team. At the start of your turn, randomly apply Hex or Fear to all enemy Axies for 3 turns for odd rounds. |
Dawn

Divine Ring | At the start of battle, add Purify to your deck. This Axie’s healing and shield card values are increased by 5%. |
Arcane Protection | Each buff and secret on this Axie reduces DMG by 5%. (upper limit is 20%) |
Rejuvenate | This Axie’s healing and shield card values are increased by 10% and apply 1 Cleanser to the target. |
Heaven’s Echoes | Only one can be used per team. After this Axie attacks, other allied Axies gain 15% ATK for the rest of the turn. Whenever this Axie uses a skill, other allies gain 15 shields. |
Healing Force | Only one can be used per team. At the start of the turn, restores 8 HP to all allies and gives 4 DMG to all enemies for each ally. |
Holy Prayer | Only one can be used per team. At the start of your turn, remove up to 2 Curse cards from your deck. While you have no curse cards in your deck, increase the card value of all your Axies by 10%. |
Link (official site/Twitter, etc.)
Formula HP | https://axieinfinity.com/ |
market place | https://app.axieinfinity.com/marketplace/ |
https://twitter.com/AxieInfinity |

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